![]() ![]() Hyperlaunch: your fighters have full initial movement on launch.Repulsors: narrow passages are always open to your ships.Damage Control: you no longer take critical hits.Stealth Torpedo: torpedoes are undetectable after launch.Great Shipyard: reduces repair costs by 50%.Naval Tradition: low morale does not decrease crew effectiveness.Dual Command: you may fire your weapon and take another action or take two actions per turn in addition to movement (note: you cannot fire twice).Intelli-Shields: shields provide full 360 degree protection.Warp Control: wormholes are no longer random.There are 14, and each provides a unique and powerful bonus. WondersEach planet can also build a single, pre-determined wonder once they enter your federation. ![]()
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